A strong army starts with a plan.
The design brings resource gathering, base building, production, and technology choices into a connected strategy loop.
NOVAORBITAL LLC

An army to command. A world to belong to.
In development · Native RTSChoose your class. Raise your banner. ClassBound RTS is a native fantasy strategy game in development, built around distinct class armies, expansive battlefields, and a shared world for commanders.
Six class orders
Six identities. Six ways to command. Discover the faces of ClassBound and the distinct strengths being shaped for each army.
Ironbanner Order
Disciplined formations, resilient armor, and siege. Lead a steady frontline and make every advance count.
Arcane Circle
Spells, arcane constructs, and battlefield control. Shape the fight through the power of the Arcane Circle.
Veil Syndicate
Scouting, sabotage, and precise strikes. Read the battlefield and seize the moment to act.
Wildwood Pact
Vision, traps, and the advantage of range. Watch the approaches and choose where the fight begins.
Dawn Covenant
Protection, healing, and a steady advance. Rally your forces under the banner of the Dawn Covenant.
Astral Assembly
Creatures, portals, and overwhelming presence. Command the otherworldly forces of the Astral Assembly.
Class artwork · In developmentExplore each portrait to meet your order.
The battlefield vision
ClassBound is being designed around the decisions that make strategy matter: where to expand, what to build, which units to train, and when to commit your army.
The design brings resource gathering, base building, production, and technology choices into a connected strategy loop.
Distinct unit rosters and signature class abilities are intended to give each order a recognizable style of battle.
Arena concepts range from the open Dawnbreak Plains and forests of Silverwood to Ember Reach's lava fields and the floating Skyfall Spires.
Planned features · Beyond the battlefield
The shared-city vision gives every match a place in a larger journey. Meet other commanders, issue a challenge, lead your army, and return to a world that carries your identity forward.
Explore the Grand Plaza, find your class hall, and connect with other commanders.
Find a rival or enter matchmaking as the planned online experience takes shape.
Take your class army into a separate strategy arena and put your decisions to the test.
Come back to the city with a story to tell and an identity that grows beyond a single match.
Planned progression
Ranked play and class mastery are part of the roadmap, alongside commander appearances, army themes, titles, badges, and banners.
The guiding principle is simple: progression expresses identity and prestige. Competitive strength comes from the decisions you make in battle.
A closer look at the direction
ClassBound is in development. The illustrations show its creative direction; planned features may evolve as the game grows.
ClassBound RTS is being developed as a native fantasy real-time strategy game in Unreal Engine, beginning with Windows PC. Its vision combines class armies, base building, varied battle arenas, and a shared city for commanders.
The six class portraits are existing ClassBound class artwork. The battlefield illustrations are concept art exploring the world, atmosphere, and scale the team is working toward. These images are not gameplay screenshots.
The roadmap includes a shared commander city, player challenges, ranked matchmaking, class mastery, and cosmetic identity. These are features being developed toward the wider ClassBound vision.
Help shape what comes next
Share the strategy moments you love and the kind of commander you would want to become.