Official ClassBound RTS logo
NOVAORBITAL LLCClassBound RTSFantasy real-time strategy

An army to command. A world to belong to.

In development · Native RTS

Command.
Compete.
Belong.

Choose your class. Raise your banner. ClassBound RTS is a native fantasy strategy game in development, built around distinct class armies, expansive battlefields, and a shared world for commanders.

A world for commandersThe battlefield vision
ClassBound concept illustration of opposing fantasy armies across an expansive battlefield
Concept art · In development
Distinct class armiesReal-time strategyA shared-world vision

Six class orders

Find your allegiance.

Six identities. Six ways to command. Discover the faces of ClassBound and the distinct strengths being shaped for each army.

Class artwork · In developmentExplore each portrait to meet your order.

The battlefield vision

Every choice
shapes the battle.

ClassBound is being designed around the decisions that make strategy matter: where to expand, what to build, which units to train, and when to commit your army.

ClassBound concept illustration of opposing fantasy armies across an expansive battlefield
Armies, Aether, and open horizonsConcept art · In development
Gather & build

A strong army starts with a plan.

The design brings resource gathering, base building, production, and technology choices into a connected strategy loop.

Command & adapt

Know your army. Read your rival.

Distinct unit rosters and signature class abilities are intended to give each order a recognizable style of battle.

Explore & expand

Different lands. New decisions.

Arena concepts range from the open Dawnbreak Plains and forests of Silverwood to Ember Reach's lava fields and the floating Skyfall Spires.

Planned features · Beyond the battlefield

Rivals in the arena.
Commanders in one world.

The shared-city vision gives every match a place in a larger journey. Meet other commanders, issue a challenge, lead your army, and return to a world that carries your identity forward.

  1. Meet

    Explore the Grand Plaza, find your class hall, and connect with other commanders.

  2. Challenge

    Find a rival or enter matchmaking as the planned online experience takes shape.

  3. Battle

    Take your class army into a separate strategy arena and put your decisions to the test.

  4. Return

    Come back to the city with a story to tell and an identity that grows beyond a single match.

Planned progression

Build a legacy.
Keep the contest fair.

Ranked play and class mastery are part of the roadmap, alongside commander appearances, army themes, titles, badges, and banners.

The guiding principle is simple: progression expresses identity and prestige. Competitive strength comes from the decisions you make in battle.

A closer look at the direction

A world taking shape.

ClassBound is in development. The illustrations show its creative direction; planned features may evolve as the game grows.

What kind of game is ClassBound?

ClassBound RTS is being developed as a native fantasy real-time strategy game in Unreal Engine, beginning with Windows PC. Its vision combines class armies, base building, varied battle arenas, and a shared city for commanders.

What do these illustrations show?

The six class portraits are existing ClassBound class artwork. The battlefield illustrations are concept art exploring the world, atmosphere, and scale the team is working toward. These images are not gameplay screenshots.

What is planned beyond the battles?

The roadmap includes a shared commander city, player challenges, ranked matchmaking, class mastery, and cosmetic identity. These are features being developed toward the wider ClassBound vision.

Help shape what comes next

Which banner would you raise?

Share the strategy moments you love and the kind of commander you would want to become.

    Class artwork · In development
    An introduction to the order's visual identity and planned approach to battle.